The in-game economy: budget, research and exchange
The economy decides how much you can afford. Here is how to use it well.
Budget and debt
If the treasury goes negative, stability falls, and with heavy debt the army demobilizes. Keep an eye on net income and upkeep.
Resources
Grain, timber, steel, oil and rare earths. Without oil your army fights worse, without grain soldiers desert. Buy what you lack and sell the surplus.
Exchange and contracts
On the exchange you swap resources with other players at free prices for a small fee. For regular deliveries you can sign long-term contracts.
Research and programs
Research raises your technology level. Combined programs, such as drone swarms or integrated air defense, need levels in the matching branches and give lasting war bonuses.
Elections
Elections take place every 24 turns. Stability and the economy decide your approval, so do not neglect the population.